Comics Review – Earth 2 #10.

If not for some solid art, and the scenes of Alan Scott picking through awkward social hoops – meeting Mr. Zhao, the father of his deceased and sadly missed boyfriend Sam Zhao – and waging an emotion fueled assault on what resembles a Yakuza casino, James Robinson’s and Nicola Scott’s Earth 2 would have been a dialog-heavy let down and a drudge to read. This comic is thankfully bringing the world of Earth #2 back to a high standard of storytelling.

Earth 2 #10

Wotan is a new villain, who establishes a sense of villainy by threatening the mother of super fast super hero The FlashJay Garrick. Jay does not ordinarily fight crime with his mother. Mrs. Garrick was abducted by Wotan. She is a hostage. Wotan’s goal is to coerce Jay and occult researcher, Khalid Ben-Hussin, into retrieving a powerful magic artefact called the Helmet of Nabu from the eldritch Tower of Fate.

Wotan has an interesting appearance: a villain seemingly created through the amalgamation of The Avengers villain Loki (played by Tom Hiddleston), and the Wicked Witch of the West from the Wizard of Oz. Wotan talks far too much. Panels are cluttered with Wotan’s monologue , and no character may interrupt Wotan for long.

The most frustrating part of this comic is that the heroes are either too emotional to deal with Wotan, or too inexperienced: this means that there is no one capable of making Wotan stop talking, and that’s the real problem.

I mentioned an artefact called the Helmet of Nabu. This is a gold helmet worn by golden age hero Doctor Fate. It seems Khalid has been selected to become the new Doctor Fate.

I thought that having access to this power, Khalid would choose to stop Wotan from pushing around young super heroes and their mothers. Unfortunately, the character drags his feet as he fears his immense powers, and the pace of the first half of the comic suffers as a result.

Khalid’s anxiety and fear has dropped him into a depression. Considering he is an expert in occult studies and ancient Lore, the question to ask is why would he shirk the power of a wizard? He is thrown into the tower of fate with Jay, eventually, and the art in the following pages makes up for the excessive emotions.

Panel arrangement rules change as Nicola Scott plays with time and space across the page. Scott has captured the meaninglessness of time and space inside the tower, as it spirals and tricks the eye like the M.C. Esher painting Relativity. Playing with unusual spaces and warped time works well, and is wonderful art.

The Green Lantern returns, and makes ammends with a character he wronged in the past – he admits he was wrong and apologies, showing key character development. Finally, we are shown that Khalid has some personal demons to overcome. Earth 2 #10 is a step back in the right direction.

Earth 2 #10 is published by DC Comics

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